A huge take away from the project for me was how much mission and objective
design can become an interitive process. The level can change from the
inital design to a finished product drastically from team and player
feedback. I noticed how players in the play test would pick up on certain
mechanics built in or ignore other designs. Then find creative solutions to
get through obsticles/puzzles which also affected the final design of the
level.
Overall I think this project taught me how much of an iterative process level
development really was. Player's ingenuity gave me the opportunity to create
new solutions for the gaps that they would find in the tested design. Taking
player feedback and going back to the drawing board with the data we received
we were able to focus on routing the player and control their options, this was
key in the iterative process.
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