Weather Gods
Development Time: 10 weeks Tools Used: Unity Role on Project: Level Design, Game Design Date of Development: Spring 2018
Introduction
Weather Gods was a small team project that was completed and shipped in early 2018 for a game development class at DePaul University. Responsible for in game art assets and over all game design through the project.
The idea for this game was to have an original take on a tower defense game. The player would control The Kraken and try to keep the villagers from escaping the island. The player also had various weather controls to also keep the villagers in place. Villagers would build bridges to escape the center island and ride boats off of the island. Once 100 villagers escaped the island the game was over.
Weather Gods
Game Mechanics
The basic mechanic of the game was a teleport that the Kraken could utilize to move across the map more affectively. The teleport can be used when the bar on the left side of the screen is full. The bar can be recharged by getting sacrifices.
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The player is able to upgrade their skills in between play throughs of each game. The player can take these upgrades into their next play through of the game.
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This skill is a thunderstorm that the player can spawn in where their mouse is placed. The thunderstorm skill slows and damages enemy ships that pass through it. The player can spawn thunderstorms at will as long as they have enough souls.
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This is a whirlpool skill that the player can spawn at will. The whirlpool skill will send ships that pass through it back to their spawn. The player can spawn whirlpools at will as long as they have enough souls.
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The final skill is a volcano that the player can choose where to place. The volcano randomly shoots out rocks in random directions and deals massive damage to any enemy that it hits. The player can spawn volcano at will as long as they have enough souls.
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